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Getting Around Norrath
Part 3Teleportation Travel (aka Gating, Porting)The simplest form of porting is Gating, which is gained my many classes, usually with their second spell level. This allows them to travel back to their bind spot. Although this doesn't really speed up travel going to anyplace, it can greatly speed it up returning to where you started if you were smart enough to bind yourself there. This isn't really considered true porting, however. Teleportation is a special form of travel, which higher level druids and wizards are able to use. Druids gain this line of spells at level 19, wizards at level 20. Some general principles apply for how this works. Druids and Wizards gain the ability to port themselves before they can port other people. They usually get the personal port spell two spell levels before they gain the group version of the same. The group versions are very costly in terms of mana (300 mana). For example, at 24th level a druid with 200 wisdom, casting one of these spells costs the druid almost a third of total mana. At level 40 it costs almost 20% of total. Realize this fact when asking people for ports, as they are not just a matter of quickly porting you somewhere. The only unusual form of teleportation is that shamans are able to make potions that will allow you to be teleported to either Halas area or Feerrott. They are also able to create a potion that will take you to the ruins of Kaesora within the Field of Bone. These are useful for shamans for getting their spells, but also for others, especially to Halas which has no nearby port spell from anyone else. There are also some ways of moving around that occur in special cases or as the cause of special spells. Magicians at level 55 get a spell called Call of the Hero which allows them to teleport the targetted person directly to them (within the same zone) and clears all the aggro counters for that person. Clerics, when resurrecting a fallen character, will summon you to life at your body, in essence teleporting you to your corpse. People are also able to use the teleport pots in Timourous Deep to move around as well. Some spells are considered "evac" type of spells, short for evacuation. These are generally used in dungeons as a way to get out of the place quickly when things go wrong. They are actually the same as regular group port spells in terms of mana cost, however they have a much quicker casting time and recast time, making them more appropriate for times of urgency. The downside with these spells is that there's a small chance that they will leave people behind. These spells are also used for travel to different places at times. Now on to the specific spells. First the druid spells. Below is a table that includes the zones that the spells take you to and the number location on the map it's on, as well as info on the particular spell, including what the name is as well as whether it is solo or group and what level the druid obtains the spell. After the druid list is the wizard listing.
* See below for Velious porting rules. Two of the druid spells, Winds of the North and Winds of the South, used to be dungeon-only evac spells. This has been changed so that now they work anywhere. Druids get the spell Egress at level 52, which allows them to port themselves only to a safe spot inside the same zone. EQ Druids has compiled a listing of these locations. At level 57 druids get the spell Succor, which is a group evac type spell that takes the entire group to a safe spot within the same zone.
* See below for Velious porting rules. Wizards also have a spell called Translocate that they get at level 50. Using this spell, they can send one group member back to that group member's bind spot. The other Translocate spells are similar, and send the target to the place the spell is for. All of the Translocates other than the level 39 and level 50 one require a Small Portal Fragment, which is sold at the Temple of Solusek Ro for about 1 pp, and is consumed in the casting. At level 52 wizards get the spell Abscond, which will teleport the wizard only to a safe spot within the same zone that the spell is cast in. Graffe's has compiled a listing of all of these locations. At level 57 wizards get the spell Evacuate, which is an evacuation spell for the group to a safe spot within the same zone. Rules for Velious Group TeleportsThe spells for porting around Velious are unique. First of all, they are the only spells where the druids and wizards both teleport to the same location. Secondly, there used to be keys required to teleport to these places. Note that this requirement has been removed since the Shadows of Luclin expansion was released. Travelling To and From LuclinThere is only one way to get to Luclin, and that is through Nexus Scions located at the major Wizard spires. These spires are the ones in Greater Faydark, Toxxulia Forest, Northern Plains of Karana, Dreadlands, and Great Divide. The scions will give you a stone to allow you to port to the Nexus on Luclin. After a certain amount of time, they will cast the portal spell and everyone standing beneath the spires will be teleported to the Nexus. Once on Luclin, there are a couple of ways to get back to Norrath. Wizards and Druids can use any of their normal gate or teleport spells and go back to Norrath. You can also use portals in the Nexus to take you back to Norrath, in exactly the same fashion that you got up there. These are, at present, the only ways to move back and forth, as there are no Wizard or Druid spells that will do it. |
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